
It also helps that the company appears to be on pretty friendly terms right now with its Japanese competition, especially in the case of SNK. for fighting games as well as world warriors appearing in completely different genres like Fortnite.Ĭapcom may not be as eager as SNK or Bandai Namco to push their characters for rival fighting games, but the door is open. That does prove that Capcom is willing to work with outside developers for Street Fighter content, and they've also clearly shown they're willing to go the other direction too.Īlongside Akuma in Tekken, Capcom gave their blessing to add Ryu and Ken as playable characters in Super Smash Bros.


While they had appeared in the Street Fighter EX series, those characters are still (at least mostly) owned by Arika who put out Fighting EX Layer. These began to push the boundaries of what Street Fighter is and could be, but there's a few others who make the case for crossover characters even better.Īmong the last crossover costumes added to SF5 were actually a bunch crossovers from technically outside of Capcom with Skullomania, Hokuto, Kairi, Garuda and Blair Dame. Said costumes didn't change how the characters themselves played, but they added in ideas we normally wouldn't ever see in a standard Street Fighter game with things like Nero's phantom Devil Trigger on Ed for example. They went through the trouble of remaking old fighters that haven't been seen in over 20 years and were never in 3D including Jin Saotome and Leo to name a few, and Capcom also brought in more from outside of fighting games like Nergigante. The biggest indicator of that shift was found within the crossover costumes added throughout SF5's lifespan from other fighting games and popular Capcom franchises like Devil May Cry.
#STREET FIGHTER 6 CHARACTERS FULL#
While Capcom didn't go full out to grab a guest character for SF5, we did witness the developers experiment and explore more than we ever have in the past with how far they could push the game and still keep it feeling like Street Fighter. There are also other occurrences pointing to Capcom wanting to keep everything in house too, but let's look at the positives first. Street Fighter 5 went 6 years without giving into the popular fad although moves made within the game and company during that time seemingly opened the door to bigger possibilities in the future. If only things were that simple, however.

Most of us here can probably remember the pop off and extra interest garnered by Tekken 7 announcing Akuma and Geese Howard as crossover fighters, so on paper it would seem like a no-brainer that Capcom would want to capture that level of excitement within their next big flagship fighter.
